The additions and corrections to level gameplay certainly not lacking. First of all we noticed a new management officers and generals who now have new and decisive traits, and the experience gained over time and that will mark much greater extent in which the battles take part. The acquisition of the tract ” Fortress Buster “will make our most effective official in the attacks against regions that have strong land; stretch” Old Guard “instead distinguish the officers and the general elderly by young people, giving a malus of the acquisition of experience points 50%, or even a ” Logistic Wizard “will be more prepared in the management of supply, saving 25% consumption than normal. And these are some examples. All this is to the advantage of strategic depth , when we will be required to put a certain man at the head of an army corps engaged in a particular type of conflict.
Adding more interesting, however, and from a certain point of view is more fun the introduction of the invasion plans fully customizable. Using a special tool we can literally draw on the map of the game of our future moves. The result is very similar to what is seen in the classic historical documentaries, where various types of arrows and signs point moves and goals of the military. Even though bf4 hacks is a better military game keep on reading for the last part of my review because it gets interesting. The ability to then choose the color, shape, and enter the text written also makes it more complete: level gameplay is not a breakthrough , but more than anything it is useful to keep in mind what to do and to give ‘ footprint perhaps a bit more “professional”, if you will, to our plans of conquest. There are also, for each major country, the detailed invasion plans that follow the reality of what happened, in case we could not do just less than slavishly retrace the footsteps of history.
First let’s start by talking about the added more immediately visible. In the creation screen of the game will find in fact two new detailed historical scenarios to play, one focused on the Spanish Civil War , the other on the Winter War . In the first case, then we will be called to pick up the pieces or the Nationalists, who actually won the war thanks to the aid of Fascist Italy and Nazi Germany, thus giving life to the Franco dictatorship, or of the republican faction, led by the Popular Front and inspiration Marxist. In the second scenario instead relive the actions that have led to the development of the Russian-Finnish conflict , which led to the expulsion of the Soviet Union in the reality of the League of Nations, as well as a hard and bloody war that Stalin had not expected it could be so challenging, thanks to the tenacious resistance of the soldiers and of the Finnish population.
These two new historical scenarios must be added also the new mode of play called ” The Gathering Storm “. Here we will start again in 1936, but we will have the opportunity to immerse ourselves in the action immediately. Will be skipped in fact the whole section on technology research and production units, as each nation will start with a mountain of points to spend before the start of the game in technology and combat units. Once deployed troops on the front, then the action will start, with a significant reduction in the average time required for a normal game in Hearts of Iron III.
Pleasant things too short. Lovers will appreciate the thoughtful analysis menu with visual charts the progress of strategic combat. They show how the confrontation went on sea, land and air for the last month, a year or even all the time. You can also control sea, land and air vehicles in games like battlefield 4 and the good thing is they also include battlefield 4 hacks.
List of combat scenarios joined the Spanish Civil War and the Winter War. Eight major countries appeared “brand” units like the SS and the British Gurkhas. Collect them from the huge army will not work as well for the key areas of elite infantry – what you need.
Finally, in Their Finest Hour is an instrument that allows you to draw on the world map, detailed plans of operations with the front lines, arrows and all sorts of badges attacks. Directly to the gameplay it does not affect: virtual generals will not appreciate your art, to such heights artificial intelligence has not yet reached. But coordinate with the players in multiplayer, these schemes will help, and illustrations for posts on the forums will do. Paradox is well aware that her audience need.Of all the strategic declined in key gaming the period of the bloody World War II as part of the series “Hearts of Iron” are among the most known and appreciated by the general public, despite their undoubted complexity. Despite the passage of many years since the third episode of the series, propped up as usual by the precise and ubiquitous expansions of various size and impact, Paradox Interactive continues to work on, unabated apparent, thus giving birth to a new and interesting DLC on paper would seem to be able to develop and refine a game even more now become literally immense contained herein. We’re talking about Hearts or Iron III: Their Finest Hour . Define Hearts of Iron III a ” grand strategy “if the pace at which they will continue to keep you updated on this, it could become truly an understatement. In general as well as novel transforming into real heads of state, Paradox has managed to recreate as closely as possible an entire world and the dynamics absolutely complex: really a huge amount of variables and possibilities, to characterize one of the most impressive game projects. And by ” Their Finest Hour “the rose of possibilities widens and expands even more.
There is progress on the strategic level. From a unique event giving bonuses USSR and the UK lend-lease turned into an ordinary element – any country is free to provide financial assistance to a belligerent power. The scale of this action is bound to neutrality of the state: the lower it is, the greater the percentage of industrial capacity is allowed to lend brothers in arms. Goods that go by land, no danger, but the naval convoys can be intercepted, as usual convoys. In my view, such a flexible system that perfectly captures the essence of lend-lease, – one of the best inventions in the history of Paradox Hearts of Iron .
Reforms have affected the “spy” screen. Some of the rarely used missions were excised, and other processed at the same time given to steal other people’s secrets, in order to accelerate their research technologies. Responsible for special operations separate counter: redeem points we spend on diversion in specific provinces or to organize a coup. But most importantly, that the authors did with the scouts, – for each type of job hanged “traffic lights” priority. Game again stepped up to the true concept: the leader of the nation does not delve into the details, and indicates the general direction.
Previous addition to the Hearts of Iron 3 Brief information about the game , For the Motherland failed – it has brought to the game much less new and interesting than expected fans. Their Finest Hour – addon not too bright. But in it all of the case: changes meaningful and compelling and controversial decisions not.
Blood, sweat and joy
Battles now look even more detailed. Earlier in the course of the battle influenced different random events, but in Their Finest Hour complicated system: both parties use their own tactics. Which one – depends on many factors: the general talent, forces under his command, the study of technologies , etc.
Some methods are particularly effective as a countermeasure. For example, “storm” will easily defeat the enemy, who made ”deterrent effect”, however, is vulnerable to a “counter-attack”. This is similar to the card mini-game Endless SpaceBrief information about the game , only then it can not intervene directly.Indirectly through a “slider” aggressiveness – indefinitely. Thanks to him, you can fine-tune the behavior of any unit on the front. Say spur tank corps commanders that they actively develop breakthroughs. Overall, the gameplay Hearts of Iron 3Brief information about the game is even deeper.
Water mill on the same principle pours new landing on the coast. In Their Finest Hour Division first causes little damage and almost does not bear the loss, because the shore – not all soldiers. Gradually becoming more fight bloody, where the enemy is able to bring up reinforcements and fish feed forwards. By the way, the standard transports to attack bad suit – now need to build special landing and assault ships.